OOP is an acronym for Object-Oriented Programming.
Procedural programming involves creating procedures or methods to operate on data, whereas object-oriented programming focuses on designing objects that encapsulate both data and methods.
Object-oriented programming offers numerous benefits compared to procedural programming:
Remember, the “Don’t Repeat Yourself” (DRY) principle advocates minimizing code repetition. Centralize common code segments within the application and reuse them rather than duplicating them.
In object-oriented programming, classes and objects are the primary components.
Explore the following depiction to discern the distinction between classes and objects:
Class Fruit
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objectsApple Banana Mango
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Another example:
classCar
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objectsVolvo Audi Toyota
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In essence, a class serves as a blueprint for creating objects, while an object represents a specific instance of a class.
Upon creation, individual objects inherit all the attributes and behaviors defined within the class.
Further insights into classes and objects will be covered extensively in the upcoming chapter.