This course will cover everything you need to know about creating a small 2D arena survival roguelike game from start to finish in the Godot Engine 4. This course covers many aspects of creating a survivors style game including:
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Auto-attacking abilities
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Hordes of enemies that increase in difficulty over time
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Roguelike ability and player upgrades
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Permanent progression with saving and loading
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Levelling up by collecting experience dropped from enemies
This list is not exhaustive – please see the course outline for a glimpse into the topics that are covered.
The goal of this course is to show you how to take an empty project and turn it into a small, complete game. In doing so, this course will give you a robust exposure to many aspects of the Godot engine from input handling, to tilemaps, to saving and loading data, to audio, and more. By the time you complete this course, you will feel comfortable working on your own projects in Godot 4. You will walk away from this course with a solid foundational understanding of making games that are not only functional but also fun.
This course will help you greatly if:
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You are ready to dive into a crash course for the newly released Godot 4
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You have some game development knowledge and want to learn Godot 4
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You have some programming knowledge and want to make games
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You struggle to complete games and want to start and finish a project
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You regularly participate in game jams and want to improve your ability to craft a fun but short experience
Please note that this course is focused purely on the start-to-finish process of making a survivors style game. With that goal in mind, there is no time spent explaining fundamental programming concepts. Familiarity with programming is strongly recommended before taking this course. Any programming experience is fine – GDScript is easy to use.
Several lessons are available to for you to preview for free. Please take a look at those videos before enrolling to determine if the pace of this course is right for you!